3rd annual hardware hackathon at Columbia University!
MAKECU is an annual hardware hackathon organized by Columbia University's chapter of IEEE. MAKECU 2017 will take place over the weekend of February 25 - February 26 over the course of 24 hours. Participants will have a large selection of hardware and tools to create their hardware hacks. They will also be able to participate in workshops where professors, select sponsors, and peers will teach hackers how to effectively use the hardware and software provided to them.
We expect many of the projects to use a micro-controller base or repurpose existing hardware for unique applications. However, hackers will be encouraged to let their imaginations run wild. We will provide teams of three to four participants with hardware kits and peripherals, and participants are encouraged to request specialized hardware early on. Teams will also have access to a standard circuits laboratory bench, complete with test equipment such as power supplies and oscilloscopes. At the conclusion of the hackathon, teams will demo their projects to other attendees and judges. Finally, a panel of judges will evaluate and score the presented projects.
For more details, check out makecu.org!
Eligible participants for MAKECU 2017 are undergraduate students of Columbia University.
How to enter
Ioannis (John) Kymissis
Associate Professor, Columbia University Department of Electrical Engineering
Stephen A Edwards
Associate Professor, Columbia University Department of Computer Science
Systems Engineer at DMC Engineering
Social Media Hack
This prize is for the group who engaged the most with MAKECU the most through our social media channels: Twitter and Facebook. We considered tweeting at us, hashtag usage, and picture uploads! This award was decided by the MAKECU committee.
Best Beginner Hack
Judged on the same criteria as the “overall” category. Hackers self-identified if they were beginners at registration and we flagged teams that had majority beginners.
Most Technically Challenging
This was meant to award the team that completed something that the judges considered to be most technically complex. Project includes variety and depth of skills into their project, including analog and digital hardware skills as well as programming.
Essentially, this category should be judged on how much the hack made you smile. Should have some element of fun or whimsy that grabs the user and engages them.
Projects demonstrate maturity of idea and sophistication of implementation. How successfully does the team “hack together” a solution to an interesting problem or challenge? Consider usability, design, and technical aptitude.